Sandy Steele

Games Designer

Open minded problem solver with a solid base in computer science.

“Open to suggestions and feedback while taking initiatives to support her team on the game's implementation” - Matthias Johan, Ubisoft Reflections, while mentoring Ukie Students Jam.

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I want to make games that make players stop and think, that change something about them.

 
 

b.1997

Palo Alto, California

 

Current Favourite Game

Outer Wilds

 

Academic History

Professional Masters in Games Development (Distinction)

The University of Abertay (2.I)

Initially it was the immersion that always drew me to games, the idea of a whole new world to explore and characters to meet. Later it became the experiences that truly stuck, and I constantly think, “How does each level and mechanic impact the player experience?” When I design maps, or mechanics and items, I imagine how players will interact with them, and the memorable encounters I hope they will have. When I finally give a friend my game, it is their response, the story they’d tell of their experience of putting a golf ball into a black hole, or seeing a character spiral out of control, that gives me greatest satisfaction.

Some of my best games. Click the images for more details.

Umbralate

An isometric puzzle game about hiding in shadows

Monolith of Eyes

A Cooperative Half Life 2 Raiding Mod

One Round, Back Around

A first person puzzle game about time loops.

FRACTURED

A meta game about platformers.

 

 

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